More information about how to use the HINT/ SKIP textures is available here. The HINT texture is applied to only one face of a brush, the other faces must be SKIP, and the whole brush is known as a "hint brush". It is used in certain situations to reduce r_speed values, although misuse can increase r_speed values. This texture is used to force BSP to create a break in the VIS block. It can be used to eliminate exterior corner clipping bugs without using " -cliptype precise" (although " -cliptype precise" is still the recommended method for removing clipping errors, as this feature is experimental). This texture acts like a NULL texture but also doesn't expand when generating clip hulls. An example of an existing special texture is the CLIP texture from the Half-Life wads, which is used to create a solid but invisible barrier. They do not act like normal textures as they are not rendered, but instead tell the compile tools to perform certain functions. These are new textures, found in the zhlt.wad file. ZHLT special textures - Zoner's Half-Life Tools reference (ZHLT) ZHLT special textures
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